Saturday, July 30, 2011

Got my Xbox 360 Yesterday

I got my Xbox 360 yesterday. Picked up Assassin's Creed to go with it. I have to say, that game is pretty good.

Now, onto the XNA Game Studio stuff... I followed the instructions on the App Hub site on how to connect the Xbox to the development environment only to find out that I need a subscription to App Hub to do it. App Hub costs $99/year. So, I decided not to do that. I might as well wait until I have a working Windows game to port to the Xbox before signing up. The reason... I have never completed a project that I've started to date. I figure if I do finish writing a game, then would be the time to start up an App Hub membership.

So, when I develop my Windows game (to port to the Xbox 360) I will only be supporting the Xbox 360 controller. No keyboard/mouse etc. Basically, I'm going to write an Xbox 360 game without an App Hub subscription. Then, if I do actually complete the project, I'll purchase an App Hub membership so I can try it out on the game console.

I suppose. This is enough of a post for now. ttyl.

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