Wednesday, August 1, 2012

Elysian Shadows Devs Have Inspired Me

Head on over to http://elysianshadows.com to check out their projects status.

Quite a few years ago, I ran into "Adventures in Game Development" on YouTube (must have been about 4 years ago). What they were doing looked fun. So, this lead me to start into game development of my own. I tinkered, a lot. I wrote mostly experimental code, as time went I tried writing a small game. I actually completed a break-out style game, then I tried another platform-style game. Anyway, the game-dev days kinda fizzled out - as is true with most projects I attempt.

Many years ago, around 2004 I was working on a mapping program. I learned a ton, and had a working application with only a few minor bugs. That project never panned out to anything. Then a few years later, I stumbled across Qooxdoo. Immediately, I thought - hey, this is perfect for that mapping project I was doing a few years back. So, I began learning the Qooxdoo Framework and made pretty good progress. Nothing that would be publicly usable, but a fun little toy was born. I stopped working on it after a few months and again, nothing came of the project.

Then in February and March of 2011, I resurrected the old Qooxdoo mapping project. I had to rewrite pretty much everything, because Qooxdoo had gone from version 0.6 to 1.2+ in that time. After about two months I had the same toy as before, entirely re-written. I had added a few new features too. But, as we all know, the project again fizzled and faded.

Okay, now onto the actual title of this post...

I was just browsing around and happened to end up at the Elysian Shadows website. Wow, it has matured. And, they are still making "Adventures in Game Development" videos! I thought, these guys rock because they can do what I have never done... They have stuck with the same project for four-years and it's still going.

So, that got me to thinking... Just think if I stuck with my mapping project since 2004. That would have been eight-years of development. I was thinking how cool my mapping application would be if I had spent that much time dedicated to one thing. So, hats off to you Elysian Shadows Dev-Team! You have inspired me!

Time to turn this what if, to why not. Why not spend the next eight-years on my mapping project. Sure, I could have long breaks from it. But, when I do work on stuff - I already will have the project sitting there waiting - calling out to me. No more, hey this would be fun to try! I've spent most of my programming experience as a tinkerer - a tinkerer that never actually has a true-project.

I know I can finish projects. I've programmed for other people before, and completed their projects. Might as well complete one of my own for a change. Or, not complete, but continually develop would be a better term. Good projects are never complete. They are continuously evolving into something grander and grander.

We'll see how true to the words of this blog-post I am. Will I follow through and stay dedicated to my mapping project? I should almost start a poll. If I look at my track-record with personal-projects I'd vote NO. However, maybe this is a turning-stone. Maybe I can follow through. Only time will tell.

1 comment:

  1. I totally abandoned my mapping project FOR GOOD. And... For the better! My new thing is OUYA game development. It's more relaxing and enjoyable. I'm not going to journal anything on progress here, or anywhere for that matter. Because what I'm working on is Top Secret! And...it may never be completed (like all my other projects).

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